Monday, July 4, 2011

Daggerdale Game Review by Zedd

Hello everyone. Fantastical and magical wizard Zedd here. A few weeks ago, I found out about an interesting adaptation of D&D on the Xbox 360 called Dungeons and Dragons: Daggerdale. It claimed to be an accurate recreation of a cult classic dungeon for the 4th edition of D&D. I told Raz about it and, wouldn't you know, I was assigned to check out and review this game (mostly because I'm the only Xbox player amongst our group). So, without any further fuss, here's my opinion about this arcade title on XBLA. Keep in mind that I am far more familiar with the 3.5 version, so if I make any critical mistakes regarding the 4th edition, I deeply apologize.
            You start off as one of four premade classes: a human fighter(worst), an elven rogue(good with others), a dwarven cleric(overpowered), and a halfing wizard(nearly invincible).  Already, one of the vital aspects of D&D, the mixing and matching of various races and talents, is lost here. I believe this decision was made in an attempt to streamline the gameplay for those less familiar with RPG's. After all, the game is a hack and slash, pure and simple. As you begin, a cut scene explains that the four heroes have been called together to defeat a certain cult led by a powerful something-or-other named Rezlus. Apparently, this guy just has a beef with Daggerdale, the outlying lands that is apparently your homeland, and you've been called in to be his therapist. I find it odd that your character spends absolutely no game time in the scenic location of Daggerdale, the stupid place that this game is named after, but whatever. In the tutorial, you find out how to move your character, smash barrels, and attack enemies. Despite common sense dictating that D&D combat would be handled in turn based system, or at least something similar to Final Fantasy XII's ATB Gauge system, your character just swings as fast as the weapon he or she is holding dictates. Whether or not you take damage is barely even determined by your AC. Not once did I ever see some enemy swing and miss when I was close enough; I always took damage. In addition, each level beyond the tutorial just contains the same simple bad guys, in this case goblins, skeletons, and ghouls, with very little in the realm of variety. It is true that there are some different enemies in the final chapter called Dragonborn, but by that point you've slain so many goblins that you don't even care. Just to mock this overwhelming lack of creativity, the designers created an achievement specifically for killing one thousand of the little green monsters.
            Gold, like in traditional games, comes at an incredibly slow pace. However, there are no silver, copper, or platinum pieces anywhere in the game. It's just gold. For the amount of gold you get per monster and per barrel (which there are apparently an infinite supply of with infinite idiots hiding their life savings in them), the items are priced fairly most of the time. I can promise that you won't go through the game with a want of currency.
            Bosses, unfortunately, are a big letdown. The only thing that strikes me as climactic or overwhelming in these battles is the size of your opponents. Their health bars drip down slowly, you constantly guzzle down potions, and the cleric refuses to do his job like in actual D&D, but none of it feels exciting. This is my biggest complaint. It takes a great deal of resources, time, and effort to make a hack and slash game exciting and fun to play the entire way through. A company really has to work hard to make the one button that it makes you push seem appealing enough to do it constantly for several hours, and this company did not pull it off.
The main aspect of D&D that this game actually captured was the absolute necessity of team based play. The solo gameplay is absolutely miserable. You only get to use the one hero you made. No backup. No various damage types. No flanking. Nothing. You're stuck against an entire hoard of bad guys to fight, and you can't even get your 2d6 extra damage for performing sneak attacks. It's pointless. Multiplayer is the only true way to experience this game. Working with people to rise above the quagmire this game throws you in feels rewarding to those who see it all the way through. The designers smartly added a search feature, so that people looking for partners online could easily do so. In this one regard, I applaud them. Getting people together is one of the greatest things D&D does, so not including it would have absolutely ended any chance at success this game had.
Overall, this game is not meant for D&D regulars or people interested in D&D itself. I would also not recommend it for solo players, RPG enthusiasts, achievement hunters, or anyone looking for an original game. Now, if you have a friend or two, and you're tired of the daily grind of Call of Duty, then feel free to give this a try. It's certainly different from the majority of Xbox titles, and you might even enjoy it. However, to anyone interested in getting it, I strongly recommend waiting for a deal of the week offer on it or something. Paying 1200 MP (15 dollars) is simply not worth the experience that this game provides.

TL;DR Graphics are decent, gameplay is monotonous, multiplayer is the only really enjoyable aspect.

Now, on to the DM and Player Tips of the Week.


DM Tip of the Week

There is no such thing as copyright infringement when it comes to your personal D&D sessions.  While it is always more fun and infinitely rewarding to craft your own adventures when DMing, never feel like you cannot borrow dungeons, quests, or even whole campaigns from other sources. In our most recent campaign (the one Raz keeps posting about), I based the main storyline completely off of the first book in Terry Goodkind's Sword of Truth series, Wizard's First Rule. That book is in fact where my character's name sprang from. I did admittedly take some liberties where characters were concerned, and I did add some elements later, like absorbing powers from dragons and Easter egg treasure hunting, but that's the beauty of the game. You can borrow and steal ideas while crafting your own to weave this wonderful tale that you take your group on.

A very well thought out map courtesy of Hreztil

Player Tip of the Week

Find and utilize nearly every loophole you can find in your DM's campaign.  Alright, this tip sounds incredibly destructive and is not meant for use against immature or hostile DMs, but hear me out. Whenever a player is able to find holes in the DM's logic, various things can happen. The first and most obvious is that your party gets through challenges without much strain and can get the treasure/rescue the princess/kill the baker. In addition to this, it also forces your DM to think on his or her feet, altering the story with additional defenses and twists that would not have been there before. By challenging both the players and DM in this way, the game becomes infinitely more entertaining for everyone. Now, I don't mean to go out and specifically learn the force cage and fog spells that drain constitution until the target inside dies. That's just mean. I do mean that you should use that rope that you stole from the hangman's noose to silently kill that guard, thus making sure that the legion that the DM prepared specifically for that one guard's cry for help is rendered useless, allowing you to steal the mystical cinnamon buns and flee the country as traveling circus performers.

Well guys, this is where I leave you. Endos did some crazy thing two weeks back where he asked you guys to submit ideas for his campaign. I'd ask for some as well, but mine is pretty much tight knit at this point. Instead, I'd like to ask you guys for a game review idea that you'd like me to do in relation to D and D. I already have some ideas lined up, but I'd love some feedback and see what you guys wanna hear about.

Yours in Wizardry,
Zedd


P.S.- No centipedes.

Sunday, June 26, 2011

And Now for More of the Same (Sort of...)


Greetings!  You will be pleased to know that I am indeed not dead, but was simply on vacation.  However, this week I wanted to elaborate on League of Legends (LoL) and how it relates to D&D. 
            As Endos described last week, LoL is a game full of playable champions that all have unique abilities, affinities, and back stories.  When I was doing some pondering over LoL, I had the revelation that many of these champions would make excellent NPCs/characters for a D&D campaign.  Quite literally, you could make up whole parties of NPCs/characters that are based on LoL Champions.
            So to demonstrate this, I will show you a “custom” NPC that I have constructed for my current favorite Champion, Vladimir the Crimson Reaper.  Hope you can use this and come up with your own adaptations to LoL Champions for your own gaming pleasure.  Enjoy!

(Quick note: I made this character build with the idea that it would be 3 to 5 players against him.  If ever he had a partner… well, it would be challenging to say the least.)

NPC Class: Vladimir

Alignment: Neutral Evil

Level: 18          Hit Dye: d8      HP: 150            AC: 19 (+3 Dex, +3 natural Armor, +3 Blood Aura)

Base Attack Bonus: +10/+5                 Attack: Blood Spike (1d6+3) Crit: (18-20/x2) Range: 30 feet

Base Land Speed: 30ft

Stats
Str
10
0
Dex
17
3
Con
15
2
Int
12
1
Wis
15
2
Cha
22
5


Save
Total
Base Save
Ability Modifier
Fortitude
9
7
2
Reflex
11
8
3
Will
13
11
2






Skills
Bluff
14
Concentration
18
Escape Artist
10
Heal
6
Intimidate
9
Knowledge (arcana)
15
Sense Motive
11
Spellcraft
15


Special/Spell-Like Abilities

Transfusion: Vladimir drains the blood from a single target dealing 6d6 damage and heals Vladimir for half the damage dealt. Range: 60 feet.  Counts as an attack rather than a spell. As a full round action, Vladimir can use Transfusion and make his secondary standard attack.

Sanguine Pool: Vladimir melts into a 10 foot radius pool of blood, making him invulnerable for 2 rounds except against spells that involve freezing (as in ice) of any kind.  Any enemy that is standing in the pool takes 4d4 damage and heals Vladimir for one fourth of the total damage dealt.  In addition, Vladimir’s base land speed doubles to 60 feet for the duration of the spell.  Vladimir cannot use this ability again for 1d6+1 rounds. This Ability costs 20% of Vladimir’s current HP.

Tides of Blood: Vladimir throws blades of blood at all surrounding enemies within 20 feet of him dealing 4d6 damage (costing 1d4 HP).  If used in succession, the damage is increased to 4d8 (costing 2d4 HP), then 4d10 (costing 3d4 HP), then 4d12 max (costing 4d4 HP).  As a full round action, he may cast this ability twice.

Hemoplague: Vladimir infects his opponents within a 40 foot diameter of himself with a deadly virus that causes all enemies infected to take an additional 20% damage (rounding down) from all sources.  The affects last for 5 rounds and at the end of the 5th round, it deals an additional 4d6 damage to all those infected. This ability cannot be used again for 2d4+5 rounds.

Blood Aura: Passive. An aura of blood surrounds Vladimir that gives him +3 AC and allows him to slowly siphon the life energy of living things around him.  This gives him the unique ability to heal himself for 1d8 each round.  In addition, if an enemy(s) fighting Vladimir is in combat with him for more than 10 rounds, the enemy(s) will become fatigued.  If they spend 20 rounds in combat with Vladimir they will become exhausted, and if a fight lasts for 30 rounds, the player must make a fortitude save (DC 22) each round or become immediately reduced to -1 HP.



Until next week!

Raz.


P.S. The reason for no DM or Player tips recently is due to a few factors, but mostly because of the summer break and the fact that I have not had the chance to play D&D recently.  As game play picks up, expect the tips to start coming again.

P.P.S. Expect a post from Zedd sometime in the near future.

Saturday, June 18, 2011

And Now for Something Entirely Different…

 Greetings, readers of Do A Spot Check! I am Endos, summoner of centipedes, frequenter of the evil axis, co-creator of alignment charts, editor for the site, and mayor of a little village up the coast(very scenic in the springtime. You should visit sometime). Raz is currently occupied/on vacation/dead so I’ll be writing this week’s post.
Raz got me involved in D&D about a year ago, and I’ve been an enthusiast of the game since then, but this year I’m going to try my hand at DMing for the first time. Now, as any typical first-time DM might do, I’ll be borrowing many of my ideas from D&D related comics and videos like Order of the Stick and Unforgotten Realms, but I’m also taking ideas from the readers of Do A Spot Check. That’s right! If you have fantastic and epic ideas and want to share them, now’s your opportunity! If you have suggestions for things to pit Raz and his teammates up against, please leave them in the comments section and I’ll be sure to include them in some fashion in the next campaign. The more outlandish and ridiculous the premise, the better!
Second item on the agenda: League of Legends. You may have heard of this game before, but if you have not, allow me to explain. League of Legends (LoL) is a free online game created by the same people who constructed DotA Allstars. League of Legends (and DotA, by extension) is a game where there are two teams with a Nexus at the center of each base, which each team is attempting to destroy. Teams are usually comprised of 5 “Champions” that all stem from the basic fantasy classes in D&D. There are mage and fighter and cleric-like heroes, but some heroes embody the class exactly. Tryndamere is a Barbarian through and through, Akali is rogue/assassin, and Lee-Sin is a monk, and just as kick-ass as the ones in D&D. The paths to each base are guarded by periodic towers that require large amounts of firepower to bring down. The game is centered around PVP combat, but you can play with teammates against the a computer team if you wish. Raz and I have been spending a fair amount of time honing our skills in this game. The entire game is online and free to download in an hour.  The trailer for the game is here:

If you try it and like it, feel free to add Raz and I to your in-game friends list and we’ll be happy to give you tips or play cooperatively with you. Our in-game names are Innersist and Randomocity132, respectively. To download the game visit LoL’s main page here.

Alrighty, now that that’s taken care of, this is usually the part where Raz posts tips for players and DM’s, so let’s get to it.

Player Tip of the Week

Don’t be afraid to find others who play D&D in the networks of people you know.  A lot of the reason that people don’t go out and try to find others who also play D&D is because of the stigma that the name “Dungeons and Dragons” carries. People are sometimes worried of what others will think of them when they find out that they play D&D, but you don’t need to be super-secretive about it. Raz and I played D&D with a group of friends at our college for months without realizing that there were actually nearly two dozen veteran players on campus, many of which we already knew personally. Several of them have graduated now, and we would have had a chance to play with them, had we told them earlier in the year that we played. You don’t have to shout it at people, but let it be known, you never know who else might be a player.

DM Tip of the Week

Be flexible playing with new players you don’t already know.  This goes along with the above tip. If you do happen to find others who are interested in the game, find a way to incorporate them in your campaign. You can start them off at a higher level if it’s been going on for a while.


Alrighty then. That just about wraps up this week’s post. I hope you enjoyed it. This is Endos, signing out.

P.S. (But seriously, do leave suggestions in the comments)

P.P.S. Centipedes.

Sunday, June 12, 2011

Oriental Adventures First Impressions

Greetings! So as you know, I’ve been playing an Oriental Adventures campaign and I figured now would be a good time to give my first impressions of the game thus far. 
First off, let’s talk about the Classes.  Oriental Adventures adds 5 unique primary classes which vary from tanks to spell casters.  While many of these are interesting I don’t find anything particularly “inspiring” about them.  Yes, they are unique and some classes like the Shugenja address issues with classic classes like the Bard in that they have the same function, but aren’t pathetically underpowered.  However, from a purely “aesthetic” perspective, I don’t find them particularly special.
The real value of the classes in Oriental Adventures comes from the new Prestige Classes it provides.  Have you ever played a rogue and thought to yourself “I’m totally like a ninja!”  Well now you actually can be an actual ninja.  Many of the Prestige classes are similarly interesting and unique making it ok to play some less than interesting ones for a while until you become the BA ninja you want to be.
Next let’s talk spells.  Oriental Adventures has added many new spells to the already extensive list and some of them are pretty fantastic, but are unfortunately not available until later casting levels. For instance, there is a spell called Fire Wings that turns your arms into Wings of Fire and allows you to fly and do damage.
Then there are the skills.  The skills list is a bit longer in Oriental Adventures and I can’t say that I really like it.  Many of the skills are almost useless and others are basic copies of each other (“Alchemy” is the same as “Craft Brewing”).  Other skills are so obscure that it makes you wonder why it is a skill (Ex: Animal Empathy, Innuendo, or Scry).  Oh and in case you were wondering, they do not explain how these skills work.
Monsters are a subject of hilarity in Oriental adventures.  In the short time that I’ve played, we’ve encountered a One Legged Vampire, a monster that dies by using Flare on it, and a giant centipede with a human face and a ridiculous mustache.  I could say more, but you get the idea; monsters in Oriental Adventures are just silly (but not push-over’s).
Overall, Oriental adventures I would say is indeed fun.  It’s different from the normal adventure and might be a nice change of pace for some.  However, for me, I enjoy D&D 3.5 more (at least thus far).  Oriental Adventures has just too many vague mechanics in it and leaves a lot of blank space for a DM to make up rules that’s not written in any book.  Anything with range is a joke.  Quite literally the ONLY ranged weapon is the blow dart gun which always does 1 damage and that’s it (plus the range is only 10 feet!).  While there are many new races, there is no reason to be anything but a human since humans are now more powerful than ever with the addition of Clan specific abilities that all humans have.
Yup, this is the ONLY ranged weapon...

            If I had one tip for a DM or Player when it comes to playing Oriental Adventures I’d say don’t take it too seriously.  The people who made it certainly didn’t.

Until next week.


Raz


P.S. In coming weeks, Endos and/or Zedd may be writing up some guest posts for Do A Spot Check so be sure to look forward to that.

Sunday, June 5, 2011

It Is Done...

We did it.  After almost 5 hours of thought and work on this 5 by 5 alignment we have finally competed this monster of an alignment chart.  We put a lot of thought into it and while we are sure that there are other characters to fit these roles, these are the best we could come up with.  It was a project and we likely will not make another one anytime soon.

Enjoy!







Player and DM Tip of the Week


Look at the chart.

Monday, May 30, 2011

5 by 5 Alignment Chart!


            Well, we’ve done it.  “You’re crazy” they said, but we showed them.  Between Endos, Zedd, and myself we have created the template for a 25 character, 5 by 5, alignment chart!  Now all that’s left to do is come up with characters for all of them…
            We put a lot of thought into it and tried our best to come up with adjectives that best fit the spaces in between good, neutral, and evil and lawful, neutral, and chaotic and this is what we came up with:


Lawful             Social               Neutral            Rebel               Chaotic
Good              Good                Good               Good               Good

Lawful             Social               Neutral            Rebel               Chaotic
Moral              Moral                Moral              Moral                Moral

Lawful             Social               Neutral            Rebel               Chaotic
Neutral            Neutral              Neutral            Neutral            Neutral

Lawful             Social               Neutral            Rebel               Chaotic
Impure            Impure              Impure            Impure              Impure

Lawful             Social               Neutral            Rebel               Chaotic
Evil                 Evil                   Evil                 Evil                  Evil


Sometime within the next week or two we will make an alignment chart with characters for each slot, however, there will not be a specific theme for this one simply because so few shows have that many characters of such a diverse nature.  Any suggestions would be much appreciated.

Until next week!


Raz

=================

Player Tip of the Week

“Kick down the door” tactics don’t always work. Sometimes this depends on your party, but unless you are all a bunch of Fighters and Barbarians, frontal assaults with no tactics do not often work unless that is how your DM has engineered the encounter.
For instance, in Zedd’s campaign Endos and I have been able to use a specific tactical maneuver where I will attract all of the enemies around me and then he will cast fireball in my square to encompass all of them.  The reason this works is because I have a +14 to reflex saves, which is needed to dodge the blast, and even if it does hit me I have fire resistance of 5 so I would take minimal damage either way.  However, introduce a “break down the door” tactic to this equation and basically you end up with Endos and I looking at a party member who ran right into this melee and ended up with 3rd degree burns because of his less than stellar reflex saves.


DM Tip of the Week

Don’t do things that severely annoy players intentionally. While hopefully this is obvious, some people really like being annoying intentionally.  Don’t do it; it’s just not worth it.
For instance, in a campaign that we were playing there was a player who couldn’t show up all the time. So, because he was a half orc Barbarian, we decided the most logical thing for him to do while we were doing our own stuff was to talk to lampposts.  However, when he resumed playing, it annoyed him to no end that his character was talking to lampposts and he did everything he could to make it where he could not talk to lampposts.  It got to the point where he legitimately would not have a good time if we so much as mentioned lampposts, so I promised I would never mention lampposts again.
Being funny is one thing.  Driving a player crazy because of your antics is another.

Monday, May 23, 2011

D&D and Minecraft?

            Greetings!  Unfortunately, I was not able to play any Oriental Adventures like originally planned, but we should be meeting this Friday.  Also for next week, I should have a pleasant surprise for you all lined up, but no promises (it’s a big project).
In the mean time though, I wanted to share an idea that has been roaming around my head for awhile as to how to take games and programs that are not meant for D&D and convert them for D&D use.  Primarily I am thinking of Minecraft
For those of you who are unfamiliar with Minecraft, it is a creativity game for the PC that you can build ANYTHING with.  From a 1 to 1 scale model of theU.S.S. Enterprise to a working, basic computer, there is little to nothing you can’t do with Minecraft.  If you would like a video review, this one by Yahtzee at the Escapist Magazine I think is best [Warning: this video has explicit language].  

So with this said, why couldn’t you make a dungeon in Minecraft that your players could go dungeoneering through.  Yes this would be a big project for the DM, but if he/she plays Minecraft anyway, then why not?  Traps could be set up with Arrows or Dynamite and Pressure Plates among other things.  Look up Minecraft on Youtube to get an idea of what it is really capable of and then go from there!  Make your own interactive journey through your Minecraft world that is completely of your own creation!  You would have to gauge this with the people you are playing with to see if they would enjoy it, but it was just something to consider. 


Until next week!


Raz

==================


Player Tip of the Week

Don’t tell the DM how to do his job.  If you’ve ever played more than one campaign, then you know that DMs all have very different styles of how to lead a game.  However, it is very annoying for the DM and other players when someone starts telling the DM how to run his/her campaign. 
For instance, we had invited a new player to sit in and play as one of our NPCs for a session just so that he could get an idea of how we play and what the “tone” of the room was.  Now, our guest had read and memorized the entire DM Guide and Player’s Handbook, to his credit, but whenever something magic related happened he would tell our DM, Zedd, that it was not possible for the magic thing to happen (like an illusionary dragon that spewed fire that felt real if you didn’t make your Will save).  This was a little annoying to say the least.
Basically, whether the DM is going exactly by the rules or not, it is the DMs campaign and he can run it however he wants to.  It is not the player’s job to tell the DM he’s “doing it wrong” unless it is a mutual conversation and the DM asks for assistance.

HomicidalManda's Mind Flayer character named Biscuits

DM Tip of the Week

Don’t intentionally try and trick your players into doing something they don’t mean to do.   While this is possibly a matter of personal taste, I think that if a DM (a.k.a. the god of his/her D&D world) is trying to trick you then what’s the point?  You can’t outsmart god because he already knows what’s going to happen.  It is for this reason that I don’t believe that a DM should intentionally mislead a player.
For instance, in an older campaign where I was a Bard we were sent to inspect an area with a lot of smoke coming from it.  Once we arrived, we found hundreds of bodies strewn around a big hole in the ground that was producing all the smoke.  We also knew that there was a group of maybe 100 Orcs coming our way and we needed to defeat them somehow.  So, using the bodies to make walls, we built a little channel that basically funneled enemy Orcs into the smoke where we would then throw them into the pit one at a time.
I was going to stand on the other side of the smoke column, and I said to the DM I wanted to play some pleasant music to entice them into the channel.  So the DM said “Would you say that you were playing heavenly music?” and I replied “sure” not thinking anything of it.  Well, as I played and as we threw Orcs into the pit, the smoke turned black and rumbling sounds could be heard.  So we ran.  Come to find out later in the campaign that because I played heavenly music as opposed to pleasant music a horde of angry demons spewed from the smoke and destroyed a nearby village…
If this is just your DM style then I guess by all means mess with your players like this. However, it is generally just a jerk move that players will not usually appreciate.